![]() Later in the fight, it may occasionally pause for a moment after the attack is finished, then immediately perform it again with the direction of the jets swapped. The Hell Guard moves to the center of the arena and begins rapidly spinning like a dreidel, releasing curved jets of fire that swirl around the arena in a circle.The Hell Guard runs at the player and performs a horizontal swipe with its mace.If the Hell Guard's too close to the player when it chooses this attack, it will perform a somersault away from them before landing and starting the attack. This ball eventually turns yellow and launches itself at the player in the form of a horizontal spread of three fast-moving fireballs. The Hell Guard holds up its staff and charges a ball of energy while tracking the player.Occasionally, before doing this, it will move to the opposite side of the arena and slowly strafe around the edge of it before running at the player and performing the attack. The Hell Guard will quickly lunge towards the player and slam its mace on the ground.This one has a multitude of attacks and maneuvers: This Hell Guard can only be harmed by counter-attacking it the biomech only drops its shield when it's currently attacking the player, meaning one must dodge the creature's attack and then quickly shoot it until it recovers and pulls its shield back up in order to damage it. The first Hell Guard is armed with a mace and a staff, as well as a green bubble shield that renders it invincible to weapons fire.The player will meet three Hell Guards, and will fight with them in two stages: Hell Guards are capable of wielding different weapons, which determine what they can do a staff, a mace, or even both. Slate-coloured bumps cover the dome on top of the Hell Guard where its head would otherwise be, resembling eyes (though it's unknown if these bumps merely serve as decoration, or work as some kind of biological optics for the parasite inside). Its shoulders possess one shield-like extension covered with spikes on each side to protect the joint that connects the body to its bulky arms which end in claw-like, red hands. The chest area has a green radiant rune embedded on it and can open up to give the parasite access to the biomech. ![]() It has hooves as feet, like the Baron of Hell and its legs are light brown and flesh red like the rest of the exoskeleton. The exoskeleton is a tall, menacing figure which resembles a humanoid creature with no head or neck. It has a round mouth with four mandibles around it. The parasite that controls the exoskeleton itself has a fleshy dark red color and is covered with eye-like light green blisters. Once coupled however, the demon presents a daunting and relentless enemy. Attempts to retrieve the parasite alone has proved fruitless as the uncoupled demon is too weak to survive passage between dimensions. Before entering the exoskeleton, the Hell Guard exoskeleton is a lifeless husk. The parasite, imbued with enourmous quantities of Hell energy, provides power to the Hell Guards and controls its actions entirely. Confronting this demon signaled the end of the expedition, but the Scout-Bots did manage to send data to the relay beacons before they were destroyed.Ī detailed study of the few video frames that were captured before the equipment was destroyed revealed that the Hell Guard is actually a parasite housed within a bone and keratin exoskeleton. While there has been no direct human contact with the beast it was discovered by Scout-Bots during the second Project Lazarus Tethering Operation (MTC 2147/016). The borderlands between Titan's Realm and the Great Steppe is home to one of the most ferocious demons yet found - the (biomech) Hell Guard.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |